Dungeons and Dragons: Like a computer game but instead of a control and a screen you had reading, preparation, writing, art, planning, math, friendship, probability, imagination, human interaction, acting, cartography and the only practice teenagers put towards something called risk and consequences. If parents only knew what was to come next, they wouldn’t have complained so much about how much time we guys spent together. Dollar/Hour, it was the cheapest form of entertainment there was and probably will ever be.