A user named Visimicus asked a good question over on Reddit that I wanted to make a blog article.
What questions should I ask myself after a night of playing as a DM?
Every group is different so look back on your sessions and ask the following questions.
- How was the role-play:combat mix? – some groups
like more combat and less role-play others a just the
opposite. My group still likes 4e style skill
challenges so I moved them forward to our 5e games.
Some groups hate puzzles, some like them. Keep your
pulse on the mix. - How was the DM exposition:inter-PC role play mix?
– I found at first my players will just interact with me
so I do things to put them in situations to encourage
them to discuss, in character, things with each other.
Good DM moments are when you realize you have been
playing for 20 minutes and haven’t said a word. - What was going on when it seemed like the players
were having the most fun? – Yea, do more of that. One
player who is always quiet ended up getting challenged
in a one on one fight and ended up with excellent roles
killing his opponent before taking a single hit. I have
never seen the player smile so much. Bingo! - What slugged the game down and what can be done to
speed that part up? – I sometimes create one page
cheat sheets and hand them out that contain info that
they struggle with like combat actions or skills
explanations or rules of the skills challenge if they
different from my standard rules. If I am expecting
mounted or underwater combat or there is a map with
special terrain rules then I will have those printed out
so we aren’t delving into the PHB. - What did they say after the game (and even before
the game)? – The DM is always playing. In between
games, before the game, at the break, after the game.
Ears always open. - Who had their day-in-the-sun? Who needs their
moment to shine? How can you provide that? – Make sure
you spread the love around. Who hasn’t seen it for a
while. Yea, Aivel got his 1v1 and Dax the Bard stole
the RP scene and Willow found a shiny trinket but Curnan
got left out this session so lets make sure there is
something for him next session. How has “treasure” been
spread out? - What parts did you struggle with? – not a session
has ended where I didn’t have something I did well and
something I did not do well and need to improve upon. - What can you do in your prep to mitigate this
during the next session? – Struggled with NPC names,
have a list of some next time. Struggled in
description, update your room/setting notes to include
sights, sounds and smells. Struggled with managing your
NPC in a battle, how can you included them as a special
boon instead that you give to the players (On Dyntas
round, he will immobilize one enemy each turn for one
turn, players track this) - What can you surprise them with in the next session
that they haven’t seen before?- Battle map with special terrain
- Battle map with a fair escape
- Combo Combat/Skills Challenge encounter
- In game gambling game
- Something super silly/funny – attack by goblins who
think they are immortal who have built a seige engine
out of bamboo and an uncooperative cow. - Switch from encounter built adventure to a classic
dungeon crawl - Try a mystery
- Puzzle
- Riddle