The Dying Earth – Dungeon Crawl Classics

I am very excited about Goodman Games’ Boxed Set, setting, for Dungeon Crawl Classics set around Jack Vance’s Dying Earth series. It is being sold as a Kickstarter.

This isn’t the first time we can dip our toes in the Scaum river. It has been offered as a complete system with a vast amount of source books by Pelgrane Press. It was a d6 based system if I remember what I read when I picked it up off of either Bundle of Holding or Humble Bundle so long ago. But it was true to the novels. I’m sure the system worked but I wasn’t hot on the d6 system which is way out of bounds for my game group that I don’t think will stray to far from Dungeons & Dragons d20 system at this point.

Goodman Games licensed The Dying Earth from the Jack Vance estate a few years ago and has been working on what is presented in the Kickstarter. I have no idea what is coming but I’m excited for it. Here are a few reasons why and why you should check it out.

  • DCC is basically a streamlined version of D&D 3.0/3.5 so it is a system that you players will feel comfortable with and possibly even enjoy.
  • Goodman Games has already produced (or advised/oversaw/consulted/blessed) several settings that work with DCC so they know how to make something work with their system but also make it unique. They have done this with at least the following:
    • Lankhmar – Fafhrd & the Gray Mouser
    • Empires of the East – Fred Saberhagen’s Empire of the East
    • Mutant Crawl Classics – Post-apocalyptical Mutant Adventuring
    • Chained Coffin – The Appalachian-style fantasy setting of The Shudder Mountains, inspired by the works of Appendix N author Manly Wade Wellman
    • Purple Planet – Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death worms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life … or a quick death. Bereft of patron, friend, or god, your survival depends on quick wits and a strong blade.
    • Weird Frontiers – Wild West meets H.P. Lovecraft
    • … and more that I have left off
  • A lot of what makes DCC great and unique is a combination of the core book and the modules and settings. This mixture of delight will happen again when we see DCC The Dying Earth.
  • DCC is playful and loose enough (by design) to be absorbed into a setting and let the setting and modules bring themselves alive.
  • I love any setting, module or expansion that gives us more of those wonderful spells and patrons. DCC Dying Earth is promising much of this area and will deliver.
  • There is a lot of Vecna … oh, sorry, I mean Vance in D&D and that will flow right into this DCC version very well. This should all fit like a fun glove.

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