B2 – Keep on the Borderlands

KotBL_Picture

This is an experiment.  I have decided to run the classic module, B2: Keep on the Borderlands over twitter with Dungeon World rules.  This will be a slow, long running adventure as it has to fit into tweets and I don’t want to spam any of those that follow me (although at this time that wouldn’t be too many people, maybe fewer as time goes on).

How am I going to do this?  I will post what the DM would say over my D&D twitter account (@DnDBill) with the hashtag #KotBdw which stands for Keep on the Borderlands Dungeon World.  Here is a search link for #KotBdw.

At times, I will post recaps here so that other’s can get a feel of what has happened so far and pick up, if interested, on this collective story.

I don’t want to flood anyone with this so I will try to keep it to 1d4 posts per day with the understanding that it might now be an everyday thing at all anyway.

But what about players?  The party is made up of exactly one fighter, one rogue, one wizard and one cleric.  I will eventually have Dungeon World sheets for these that I will post here in case any is interested and as they are fleshed out.  They will be “played” by any collective suggestions from the twitter world at large that tweet back to me with #KotBplayer in their tweet.  Basically

  • #KotBdw: Adventure Canon
  • #KotBplayer: Player Suggestions – incoming channel

If it comes to a point where multiple people are suggesting conflicting actions of a character then I will pick the most popular or go with the most plausible.  I’m sure if this goes long enough then these characters should develop personalities of their own and I will use that collective persona to guide the actions.

What if nobody plays?  I will make logical choices and keep (no pun intended) this going as long as it is interesting.  Remember it is just an experiment.

How long will it take to get through the module this way? The idea here is to enjoy the Journey, not the destination.  The real answer is, I don’t know.  Months?  Years?

How can you play along? Tweet back to me.  Guide these characters.  Send in suggestions.  Send in feedback.  Send in character builds or art I can post.  Participate however you think would be fun for all.


The art is from the cover of the module by the artist Jim Roslof and I post here giving him full credit and my gratitude as he gave me my first visuals into this wonderful hobby.  Jim, you are missed.

The Homunculus Dispenser

The Homunculus Dispenser

Erevan and Aradane were growing tired of the rude little homunculus they had discovered in the dining room of this strange complex. He seemed to know more than he was letting on but talking to him was taxing their patience and neither had any left to draw on. Erevan snapped first and struck the tiny human which helped the wizard feel better. The vile minion, now put properly in his place whispered, “I see you are a stern master mister Erevan and I won’t disappoint…” A surprising thunk sounded and one of Aradane’s four remaining arrows was sunk deep into the eye socket of the small creature, killing it instantly.

Erevan whirled around in frustration, “I had finally gotten through to the creep and you go and do that! We needed a guide to this place and that was probably our best chance.”

Aradane shrugged off the complaint. At least the foul mouthed creature wouldn’t be bothering them again and they can get on finding a way out of here or at least a storeroom of sorts. He needed some more arrows and some strong drink.

To their surprise, in walked another homunculus and in his grimy, squeaky voice spoke, “as I was saying Master Erevan, I won’t disappoint you again.”

Description

This large glass vat is 6’ in diameter and 8’ in height, barrel shaped and sits on an a sturdy three legged stand. The stand is made out of a silvery metal with identical runes carved into each of the three legs and holds the glass vat about two feet above the ground. The glass is thick, distorting somewhat the contents inside. When examined in good light, players can see, floating in a thick greenish fluid, small, odd shaped balls of flesh that resemble some (3d6) creatures curled up in the fetal position. The top of the vat is also glass and without any distinguishable seam. If the characters squeeze below the vat and look up, they will see what looks like an opening larger than any single balled up creature inside. The opening is covered with a strange thick black ooze that becomes as hard as steel when touched but appears malleable if observed for any length of time.

Usage

The homunculus (5e MM pg. 188) curled up inside are identical and exist in a dormant state. There will always be one outside the vat wandering around which the party usually encounters first. The magic of the Homunculus Dispenser maintains a link to the active homunculus and when it detects its death, revives one of the dormant copies, imbibes it with the collective conscious they all share and releases it out of the port at the bottom. The link is maintained across the entire plane.

Due to its extraordinary life cycle, the homunculus (or any creature you want to use) probably has several memories of dying and can be more easily coerced into taking risks. It however knows it is not immortal and it’s attitude may in fact swing the other way (due to numerous death experiences) as the count of spare bodies dwindles. The active homunculus may have knowledge of his bond with the device and the other hosts but never seems to give it that much thought.

The Homunculus Dispenser and associated creature was most likely the creation of a powerful wizard who himself lived in a dangerous area and grew tired of losing and retraining assistants. The homunculus would have memories of such a person in his life and may be able to provide as much or as little info as needed by the current storyline. At the least, he can describe in detail the cleaning work he did for his old master and the punishments he received when he didn’t do such a good job.

The Homunculus Dispenser can be moved although it is very heavy. If broken (AC: 18, HP: 200, vulnerable to fire and cold damage), the lifeless dormant creatures and their sticky fluid they are suspended gush out covering a 40’ square area. If that were to happen, the current living homunculus becomes the last.

If the dispensing process is observed, the party sees a balled up homunculus slip through the black ooze and land safely in the area below the vat and in between the three legs of the stand. It is covered in a thin layer of fluid. It begins to stretch. After blinking a few times, it crawls out from under the vat, stands up and begins to get back to his tasks as he sees fit.

Creation

If the DM allows, a side quest could be written and run that allows the party to collect the necessary parts to build such a device. Among that which would need collected would be a highly specialized long lost (presumably) ritual and a candidate creature. The ritual would take care of cloning the creature (3d6 again), putting the clones in a dormant state and dispensing the first to reenter the world.

DM Notes

The Homunculus Dispenser is a great way to introduce a local NPC to a dungeon, tower or keep that isn’t much affected by the usual results of such a creature being around a party that finds themselves in life or death combat every other room.

Before the discovery of the dispenser, it is usually comical watching the party trying to figure out how this little creature keeps showing up, death after death after death.

I usually make the homunculus somewhat of a rude masochist as that is likely to get him killed (by the party initially) and spring on them this strange phenomenon.

A Hindsight View of Dungeons & Dragons

Dungeons and Dragons: Like a computer game but instead of a control and a screen you had reading, preparation, writing, art, planning, math, friendship, probability, imagination, human interaction, acting, cartography and the only practice teenagers put towards something called risk and consequences. If parents only knew what was to come next, they wouldn’t have complained so much about how much time we guys spent together. Dollar/Hour, it was the cheapest form of entertainment there was and probably will ever be.